Neighborhood 3: Requisition of Doom Videography

Location

Jereld R. Nicholson Library

Subject Area

Theatre Arts

Description

Jennifer Haley's Neighborhood 3: Requisition of Doom is a play about blurring the lines between reality and virtual reality. It poses the question: at what point does the reality we create become more real than the real world? This was the focus adopted by the director, Janet Gupton, for Linfield College's production. As the Multimedia Designer and Engineer, I was given the task of creating the videography, which was projected on the set using two projectors, one facing the front of the house and one that would rear project onto the windows of the house. The goals of the videos were to help establish a dark and jarring mood, drive the story forward, and connect the scenes. The largest parts of the videography were the Walkthroughs and Scene Nine.

The Walkthroughs were a series of eight videos that gave the audience hints about how to play the game the characters in the show are playing, as well as tying the scenes together. To create the design, I used several techniques. The first was splitting the walkthrough lines between three actors. I then blended each actor with a different element, helping establish the characters as video game characters. Finally, I incorporated various video editing techniques such as voice alterations, quick little cuts, repeating small portions of the video several times to give the effect of a stutter, and frame shifts.

The design of Scene Nine was to help blur the line between reality and virtual reality. I filmed the entirety of the scene and had it projected at the same time the actors were performing it on stage. It was shot from a low angle so when projected onto the second-floor windows of the house, it appears to be occurring in the physical world. Finally, this video allowed us to show the murder of another character in a graphic manner.

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Neighborhood 3: Requisition of Doom Videography

Jereld R. Nicholson Library

Jennifer Haley's Neighborhood 3: Requisition of Doom is a play about blurring the lines between reality and virtual reality. It poses the question: at what point does the reality we create become more real than the real world? This was the focus adopted by the director, Janet Gupton, for Linfield College's production. As the Multimedia Designer and Engineer, I was given the task of creating the videography, which was projected on the set using two projectors, one facing the front of the house and one that would rear project onto the windows of the house. The goals of the videos were to help establish a dark and jarring mood, drive the story forward, and connect the scenes. The largest parts of the videography were the Walkthroughs and Scene Nine.

The Walkthroughs were a series of eight videos that gave the audience hints about how to play the game the characters in the show are playing, as well as tying the scenes together. To create the design, I used several techniques. The first was splitting the walkthrough lines between three actors. I then blended each actor with a different element, helping establish the characters as video game characters. Finally, I incorporated various video editing techniques such as voice alterations, quick little cuts, repeating small portions of the video several times to give the effect of a stutter, and frame shifts.

The design of Scene Nine was to help blur the line between reality and virtual reality. I filmed the entirety of the scene and had it projected at the same time the actors were performing it on stage. It was shot from a low angle so when projected onto the second-floor windows of the house, it appears to be occurring in the physical world. Finally, this video allowed us to show the murder of another character in a graphic manner.