Submission Title

Becoming a Hero: Persona 5’s Video Game Narrative and Its Connection to Social Justice and the Defeat of Corruption

Location

Jereld R. Nicholson Library: Grand Avenue

Subject Area

Communication Arts/Rhetoric

Description

This poster examines the narrative context of a video game and its connection to specific themes and events occurring in society. The artifact analyzed in the project was the 2017 Role-playing Game, otherwise known as an RPG, called Persona 5. Using narrative criticism as a methodological lens, the project investigated the various settings, characters, music lyrics, presentation of dialogue, and interactions of the player/audiences to determine whether or not video games carry social messages and teach about important life lessons. The research determined that the game conveys social justice messages in general and suggests that players speak up about powerful, corrupt figures in society. Persona 5 communicates these messages through its eye-catching video mechanics and its intriguing narrative, which features multiple antagonists creating societal problems. This type of video game has the potential to become an important tool to help players understand important issues that are happening in society.

The paper upon which this poster is based was created for Linfield’s Senior Seminar in Communication Arts.

This document is currently not available here.

Share

Import Event to Google Calendar

COinS
 
May 18th, 3:30 PM May 18th, 5:00 PM

Becoming a Hero: Persona 5’s Video Game Narrative and Its Connection to Social Justice and the Defeat of Corruption

Jereld R. Nicholson Library: Grand Avenue

This poster examines the narrative context of a video game and its connection to specific themes and events occurring in society. The artifact analyzed in the project was the 2017 Role-playing Game, otherwise known as an RPG, called Persona 5. Using narrative criticism as a methodological lens, the project investigated the various settings, characters, music lyrics, presentation of dialogue, and interactions of the player/audiences to determine whether or not video games carry social messages and teach about important life lessons. The research determined that the game conveys social justice messages in general and suggests that players speak up about powerful, corrupt figures in society. Persona 5 communicates these messages through its eye-catching video mechanics and its intriguing narrative, which features multiple antagonists creating societal problems. This type of video game has the potential to become an important tool to help players understand important issues that are happening in society.

The paper upon which this poster is based was created for Linfield’s Senior Seminar in Communication Arts.