<?xml version="1.0" encoding="utf-8" ?>
<rss version="2.0">
<channel>
<title>Senior Theses</title>
<copyright>Copyright (c) 2013 Linfield College All rights reserved.</copyright>
<link>http://digitalcommons.linfield.edu/philstud_theses</link>
<description>Recent documents in Senior Theses</description>
<language>en-us</language>
<lastBuildDate>Mon, 11 Feb 2013 14:33:30 PST</lastBuildDate>
<ttl>3600</ttl>








<item>
<title>Living the Martial Way</title>
<link>http://digitalcommons.linfield.edu/philstud_theses/4</link>
<guid isPermaLink="true">http://digitalcommons.linfield.edu/philstud_theses/4</guid>
<pubDate>Wed, 29 Feb 2012 13:39:01 PST</pubDate>
<description>
	<![CDATA[
	<p>In this thesis, I will examine what the idea of a warrior entails, looking at its ethical facets, as well as its historical development, particularly in the East, since this is where the values which seek cultivation are best preserved. I conclude that a warrior is a person who seeks knowledge and the betterment of themselves through honorable virtues. Section two looks at what it means to be a warrior, whereas section three focuses on the different philosophies that constitute the mentality of a warrior. This continues to section four, where I examine how to apply the mindset of a warrior to the martial arts, and how to live The Martial Way. Finally, a short conclusion brings main themes together.</p>

	]]>
</description>

<author>Blair Schur</author>


</item>






<item>
<title>A Mind for Language: How Language Shapes Our Reality</title>
<link>http://digitalcommons.linfield.edu/philstud_theses/3</link>
<guid isPermaLink="true">http://digitalcommons.linfield.edu/philstud_theses/3</guid>
<pubDate>Wed, 29 Feb 2012 09:05:11 PST</pubDate>
<description>
	<![CDATA[
	<p>To write of language is an unusual activity, for it is to describe something by, through, and with itself. This thesis not only defends the view advanced by Sapir and Whorf of  linguistic relativism, but extends their thesis with an application of  Heidegger, and conflates the terms of language and self. Ultimately, I  believe this endeavor is one which is not successful, but which also  yields significant implications for further thought on the philosophical  relevance of linguistic relativism.</p>
<p>Section two presents some initial thoughts on language and self; the third section describes the terms of language, whereas the fourth one describes those of the self. A fifth section then deals with the general interactions and observations of the interrelatedness between these terms, with a conclusion which highlights the main insights of the inquiry. (A brief appendix with some remarks on poetry follows this thesis.)</p>

	]]>
</description>

<author>Eric Tompkins</author>


</item>






<item>
<title>Videogames, Experiential Reality, Ethics, and Gamers</title>
<link>http://digitalcommons.linfield.edu/philstud_theses/1</link>
<guid isPermaLink="true">http://digitalcommons.linfield.edu/philstud_theses/1</guid>
<pubDate>Tue, 31 May 2011 18:36:34 PDT</pubDate>
<description>
	<![CDATA[
	<p>“Videogames are a waste of time and rob people of a chance at a real life.” This has long been the status quo regarding videogames and gamers. <em>Videogames, Experiential Reality, Ethics, and Gamers </em>rallies against this by undermining the philosophical assumption that comes with the claims against gaming, namely that reality is solely and completely physically determined.</p>
<p><br />On this quest, “legends and philosophical clans” shall be called upon and united to besiege the conventional notion that there is a sole physical reality. This notion is cut down like so many orcs, leaving the Individual Champion as the lone warrior left standing. This Champion of experiential reality, the individual that determines his own reality, is now alone on the hilltop of victory. Looking out he sees a vast expanse of new possibilities he must traverse: a complicated landscape of ethical quandaries to be vanquished before victoriously being welcomed home. <br /><br />This journey is taken in two chapters as follows:<br />1) <em>Games Gettin’ Real</em> takes on the metaphysical quest to determine what can be considered real and how reality is determined for and by the individual based on what one deems as valuable to the self. <br />2) <em>Games, Ethics, and Social Networking For Realz</em> explores the ethical framework of videogames, how people interact with games, and the ethical responsibilities that players have to people both inside and outside of the game.</p>
<p><br />Accompanied by Kant, notable existentialists such as Kierkegaard, an Evil Genius, and more, the Champion and his allies march forth discovering a bounty of philosophic treasures to be found in knowledge of the world and the self as they intersect with the realm of gaming.</p>

	]]>
</description>

<author>Sean Naubert</author>


</item>





</channel>
</rss>
